TASKBAR HERO Wiki & Companions 効率的な放置狩り、市場価格追跡、シミュレータでタスクバーヒーローを極める。

ナイト 最強ビルドとスキルガイド | Task Bar Hero
強い防御力と盾装備を持つ タンク系近接戦士。
How do you build the Task Bar Hero Knight?
The Knight is Task Bar Hero’s frontline tank: it has the highest health (130) and armour (45) in the roster paired with the lowest base attack (2), so points spent on the Knight are about keeping the rest of the party alive rather than adding damage.
Spend the first tiers on survivability. The level 1 row decides whether the Knight survives early waves, and the level 10 row (Armour Enhancement, HP Regen Enhancement) is what you take when armour or regeneration is the wall you are stuck behind. Block Chance and HP Per Kill arrive at 20 and turn the Knight into a self-sustaining farmer before any damage investment at all.
- ▸ Levels 1–20: health, armour and regeneration first — damage can wait
- ▸ HP Per Kill and Block Chance at 20 make idle farming self-sustaining
- ▸ Armour 45 is the highest in the roster; it is the stat to lean on
What is the Knight good at in Task Bar Hero?
Absorbing damage. With 130 HP and 45 armour the Knight survives waves that delete every other class, and its level 30 row converts it from a pure tank into physical carry support — Physical Damage Enhancement and Health Enhancement let it hold a frontline while contributing real damage.
Thorns Aura at 60 is the payoff: defence starts producing offence, which is what makes the Knight viable in prolonged fights rather than merely durable. The trade-off is that base attack of 2 is the worst in the game, so a Knight built for damage alone will always lose to a Slayer doing the same job.
Theoretical DPS Calculator
Open from level 1. This row decides whether Knight survives early waves.
Unlock after 10 spent points. Use this row when armor or regen is the wall.
🔒 ロックUnlock after 20 spent points. This is where Knight starts adding sustain utility.
🔒 ロックUnlock after 30 spent points. Start converting Knight from pure tank into physical carry support.
🔒 ロックUnlock after 40 spent points. Pick cooldown or regeneration depending on bottleneck.
🔒 ロックUnlock after 50 spent points. Farming sustain and block scaling become priority.
🔒 ロックUnlock after 60 spent points. Late-game scaling for prolonged fights.
🔒 ロックUnlock after 70 spent points. Ultimate tier abilities.
🔒 ロックBase Attributes
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