TASKBAR HERO Wiki & Companions 効率的な放置狩り、市場価格追跡、シミュレータでタスクバーヒーローを極める。

ソーサラー 最強ビルドとスキルガイド | Task Bar Hero
広範囲に破壊的魔法ダメージを 与える強力な魔法使い。
How do you build the Task Bar Hero Sorcerer?
The Sorcerer is the area-damage caster: it swings slowest of any class at 0.7 attacks per second, but each hit carries the highest base attack among the casters (4) and it starts with 1.1 cast speed and 5% cooldown reduction already applied.
The level 1 row is Magic Damage and Cast Speed, and level 10 adds the two stats that define the class — Area of Effect Damage and Cooldown Reduction. Because the Sorcerer’s damage arrives in bursts rather than a steady stream, cooldown reduction and cast speed are worth more here than raw attack speed would be on a Ranger.
- ▸ Cast Speed and Cooldown Reduction matter more than attack speed
- ▸ Level 10 unlocks AoE Damage — the Sorcerer’s defining stat
- ▸ Elemental Mastery and Spell Crit at 30 scale the burst window
What is the Sorcerer’s weakness?
Survivability. The Sorcerer has the lowest armour in the roster (10) and only 70 health, so anything that reaches it in melee ends the fight quickly. The level 20 row answers this with Health Enhancement and Magic Penetration, and Mana Shield at 50 is the real fix.
Positioning matters more here than on any other class. Because the Sorcerer attacks slowest of anyone at 0.7 per second, it spends more of each fight standing still and casting, which is exactly when it is most exposed. Keeping a Knight or Priest between the Sorcerer and the wave is worth more than any single defensive stat.
AoE Radius Enhancement at 60 is the late-game payoff: wider coverage means the Sorcerer clears whole waves in one cast, which is what makes it the strongest farming class once its survivability problem is solved. Until then, treat it as a damage source that needs protecting rather than one that can hold a line.
- ▸ Armour 10 and 70 health are the lowest survivability in the roster
- ▸ The slowest attack speed means the longest exposure per cast
- ▸ Level 50 Mana Shield is the point where the class stops being fragile
Theoretical DPS Calculator
Open from level 1. Core magic damage scaling.
Unlock after 10 points. Area damage amplification.
🔒 ロックUnlock after 20 points. Mana efficiency and survivability.
🔒 ロックUnlock after 30 points. Elemental mastery.
🔒 ロックUnlock after 40 points. Advanced spell scaling.
🔒 ロックUnlock after 50 points. Ultimate power.
🔒 ロックUnlock after 60 points. Late-game destruction.
🔒 ロックUnlock after 70 points. Ultimate tier.
🔒 ロックBase Attributes
Saved Layouts
No custom layouts saved yet.
📤 Share Configuration
Pack your allocated skill tree levels into a unique shareable URL.