TASKBAR HERO Wiki & Companions Smart Farming, Market Tracker & simulators to conquer Taskbar Hero.
πΒ Task Bar Hero Item Grades & Rarity List
In Task Bar Hero, equipment grades determine stats multiplier scaling, the maximum number of socket slots for runes, and Steam Community Market tradability.
What are Task Bar Hero item grades and rarity tiers?
Item grade β also called rarity or tier β is Task Bar Heroβs core quality axis, running from Common through Uncommon, Rare, Epic and Legendary up to Immortal and the tiers beyond it.
Item grade β also called rarity or tier β is Task Bar Heroβs core quality axis. Every item sits on a ladder running from Common through Uncommon, Rare, Epic and Legendary up to Immortal and the tiers beyond it, and the grade determines the stat multiplier the item rolls, how many affixes it can carry and how deep it can be enhanced.
This page lays out the full grade ladder with the stat multipliers and drop rates attached to each tier, so you can see what an upgrade is actually worth before paying for it.
Basic starting equipment. No socket slots. Useful only as recycling scrap material.
Standard green-grade drops. Has 1 socket slot for runes. Common in early Acts.
Blue magic gear. Offers 2 socket slots. Solid progression baseline for mid-game.
Orange rarity. Unlocks Steam Community Market listing capability. Very popular trade target.
Requires Cube Lv10 to synthesize. High stat multipliers and 4 rune sockets.
Purple glow. Crafted using ancient formulas. Provides 5 slots for custom decorations.
Extremely low drop chance in Hell difficulty. Exceptional power spike with 6 slots.
Unlocks at Cube Lv50. Massive base scales and 7 socket slots for endgame min-maxing.
Glows with golden divine light. Exceedingly rare drop in Torment levels. Unlocks 8 sockets.
The absolute zenith of equipment grades. Rainbow gradient styling. Boasts 10 socket slots.
Why does Task Bar Hero item rarity matter more than item level?
Item rarity matters more than item level because the grade multiplier applies to an itemβs whole stat block rather than adding a flat amount.
A lower-level item of a higher grade frequently outperforms a higher-level item of a lower grade, because the grade multiplier applies to the whole stat block rather than adding a flat amount. That is why chasing the next rarity tier on a key slot is usually a better use of resources than chasing raw item level.
The Cube is the main lever here: combining three items of one grade produces one item of the next. Because the output within a slot is random, the practical strategy is to concentrate combines on the slot that is holding your build back rather than spreading them across everything.
- βΈ Grade multiplies the whole stat block β it usually beats item level
- βΈ Three items of one grade combine into one of the next
- βΈ Concentrate Cube combines on your weakest slot
Reading the grade ladder and drop rates
Each grade tier carries its own stat multiplier and its own drop rate, and the fall-off between tiers is steep.
Each tier carries its own drop rate, and the fall-off between tiers is steep. Knowing where a grade realistically enters your reachable content tells you whether to farm for it now or treat it as a longer-term target, which prevents wasting sessions on a chest whose table cannot yet deliver what you want.