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💎 Task Bar Hero Runes & Upgrade Costs
Runes provide massive passive stat bonuses. Adjust rank preview levels using the sliders to calculate aggregate gold & soulstones required.
What are Task Bar Hero runes and what do they cost?
Task Bar Hero runes are individual passive upgrades that you level one at a time with gold, soulstones and materials, and each level grants a fixed stat bonus.
Runes are individual passive upgrades: rather than allocating points along a path, you level a specific rune and it grants a fixed stat bonus at each level, in exchange for gold, soulstones and materials. Because the cost climbs with every level while the bonus grows more slowly, runes are where diminishing returns first become visible in Task Bar Hero’s progression.
This database lists every rune with its per-level stat bonuses and the exact single-level and cumulative cost of taking it to maximum, so you can see what a rune really costs before you start pouring resources into it.
Rune of War
· Max Rank 50Increases flat physical and magical attack damage potential.
Rank Preview & Costs
Rune of Frenzy
· Max Rank 30Allows weapons to swing faster, maximizing proc effects.
Rank Preview & Costs
Rune of War
· Max Rank 40Sharpens basic focus, making attacks strike vital spots.
Rank Preview & Costs
Rune of the Bulwark
· Max Rank 50Bolsters the constitution, granting additional flat hit points.
Rank Preview & Costs
Rune of the Shield
· Max Rank 50Hardens physical defense, reducing flat physical damage taken.
Rank Preview & Costs
Rune of the Gale
· Max Rank 25Increases running speed to navigate through map stages faster.
Rank Preview & Costs
Rune of Wealth
· Max Rank 50Increases currency drops from monsters. The cornerstone of gold income.
Rank Preview & Costs
Rune of Growth
· Max Rank 40Increases experience points yielded from defeats, speeding up class levels.
Rank Preview & Costs
How do you decide which Task Bar Hero runes to level?
The way to decide which Task Bar Hero runes to level is to compare cost per point of the stat you actually need rather than the size of a rune’s maximum bonus.
Compare cost per point of the stat you actually need, not per rune. A cheap rune early in its curve usually beats an expensive rune that is already deep into diminishing returns, and the cumulative-cost view is what makes that comparison honest.
Spread investment across several runes at their efficient early levels before pushing any single one toward its cap. The exception is a rune supplying a stat that is currently blocking your progression — there, pushing the one rune that unlocks the next stage is worth the inefficiency.
- ▸ Judge runes by cost per stat point, not by their maximum bonus
- ▸ Use the cumulative-cost slider to see the true price of maxing a rune
- ▸ Level broadly early, then concentrate on whatever is blocking you
Runes versus the rune tree
Runes and the rune tree are complementary systems: the tree decides which nodes you have access to and in what order, while individual runes are the levelled upgrades behind them.
Runes and the rune tree are complementary systems. The rune tree decides which nodes you have access to and in what order, while individual runes are the levelled upgrades that sit behind them. Planning them together — path first, then per-rune levels — avoids spending soulstones on a rune you cannot yet use effectively.