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⚔️ Task Bar Hero Skills Database
Examine active & passive skill specifications, upgrade ratios, and unlock thresholds across all roles.
What does the Task Bar Hero skills database cover?
The Task Bar Hero skills database lists every active ability and passive for each of the six classes, with damage scaling, cooldown, resource cost and unlock requirements.
Every hero in Task Bar Hero draws from a fixed skill list split into active abilities and passives, with damage scaling, cooldown, resource cost and unlock requirements that change as the skill levels. Because the same skill behaves differently at level 1 and at maximum, the useful question is rarely "which skills does this class have" but "which skills are worth the points at my current level".
This database lists the full skill set for each of the six classes with their scaling values and unlock conditions, so you can compare across classes before committing to a build.
Attack Damage Enhancement
+5% attack damage per level
Health Enhancement
+3% max HP per level
Piercing Thrust
Thrust your sword deeply forward, dealing {0}% physical damage to enemies in range.
Shield Charge
Raise your shield and charge forward. Deal {0}% physical damage to enemies you collide with.
Armor Enhancement
+4% armor per level
HP Regen Enhancement
+2 HP/s per level
Retribution Strike
Strike enemies multiple times, dealing {0}% physical damage per hit. The lower the hero's HP, the more strikes.
HP Per Kill Enhancement
+1 HP per kill per level
Block Chance Enhancement
+1.5% block chance per level
Aegis Field
Deploy a protective aura that blocks {0} damage for allies within the area.
Physical Damage Enhancement
+3% physical damage per level
Health Enhancement
+2% max HP per level
Sacred Blade
Imbue your sword with holy power. While buffed, attack damage increases by 50% and attacks restore {0} HP.
Cooldown Reduction
+1% CDR per level
HP Regen Enhancement
+3 HP/s per level
Unyielding Will
Once per stage, when near-death, focus your mind to rise again with {0}% HP.
HP Per Kill Enhancement
+2 HP per kill per level
Block Chance Enhancement
+2% block chance per level
Piercing Thrust
Thrust your sword deeply forward, dealing {0}% physical damage to enemies in range.
Thorns Aura
Reflect 2% damage taken per level
Shield Charge
Raise your shield and charge forward. Deal {0}% physical damage to enemies you collide with.
Retribution Strike
Strike enemies multiple times, dealing {0}% physical damage per hit. The lower the hero's HP, the more strikes.
How do you evaluate a Task Bar Hero skill before investing points?
You evaluate a Task Bar Hero skill by looking at what it scales with and how often it can actually fire, not by its base damage number alone.
Look at what the skill scales with, not just its base damage. Skills that scale off a stat your hero already stacks will outgrow skills with a higher starting number but a weaker coefficient, and that crossover often happens earlier than players expect.
Cooldown and resource cost decide whether a skill actually fires in practice. A high-damage ability on a long cooldown contributes less to a fast-clearing farm than a modest ability you can cast continuously — which is why the same build can be right for boss attempts and wrong for idle farming.
- ▸ Check the scaling coefficient, not just base damage
- ▸ Factor cooldown and resource cost into real uptime
- ▸ Skills that suit boss fights often underperform when farming
Actives, passives and class identity
Active skills define what a class does moment to moment; passives define how it scales.
Active skills define what a class does moment to moment; passives define how it scales. The Knight leans on durability passives, the Ranger on attack scaling, the Sorcerer on crowd control and area damage, and the Priest on sustain. Reading the passive list alongside the actives is the quickest way to understand what a class is actually for.