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⚔️ Task Bar Hero Skills Database

Examine active & passive skill specifications, upgrade ratios, and unlock thresholds across all roles.

What does the Task Bar Hero skills database cover?

The Task Bar Hero skills database lists every active ability and passive for each of the six classes, with damage scaling, cooldown, resource cost and unlock requirements.

Every hero in Task Bar Hero draws from a fixed skill list split into active abilities and passives, with damage scaling, cooldown, resource cost and unlock requirements that change as the skill levels. Because the same skill behaves differently at level 1 and at maximum, the useful question is rarely "which skills does this class have" but "which skills are worth the points at my current level".

This database lists the full skill set for each of the six classes with their scaling values and unlock conditions, so you can compare across classes before committing to a build.

Max Points: 30 Points
Required Points: 0 Open from level 1. This row decides whether Knight survives early waves.
Attack Damage Enhancement

Attack Damage Enhancement

passive Max Lv.3

+5% attack damage per level

Health Enhancement

Health Enhancement

passive Max Lv.8

+3% max HP per level

Piercing Thrust

Piercing Thrust

skill Max Lv.5

Thrust your sword deeply forward, dealing {0}% physical damage to enemies in range.

Shield Charge

Shield Charge

skill Max Lv.5

Raise your shield and charge forward. Deal {0}% physical damage to enemies you collide with.

Required Points: 10 Unlock after 10 spent points. Use this row when armor or regen is the wall.
Armor Enhancement

Armor Enhancement

passive Max Lv.8

+4% armor per level

HP Regen Enhancement

HP Regen Enhancement

passive Max Lv.5

+2 HP/s per level

Retribution Strike

Retribution Strike

skill Max Lv.5

Strike enemies multiple times, dealing {0}% physical damage per hit. The lower the hero's HP, the more strikes.

Required Points: 20 Unlock after 20 spent points. This is where Knight starts adding sustain utility.
HP Per Kill Enhancement

HP Per Kill Enhancement

passive Max Lv.10

+1 HP per kill per level

Block Chance Enhancement

Block Chance Enhancement

passive Max Lv.10

+1.5% block chance per level

Aegis Field

Aegis Field

skill Max Lv.5

Deploy a protective aura that blocks {0} damage for allies within the area.

Required Points: 30 Unlock after 30 spent points. Start converting Knight from pure tank into physical carry support.
Physical Damage Enhancement

Physical Damage Enhancement

passive Max Lv.10

+3% physical damage per level

Health Enhancement

Health Enhancement

passive Max Lv.10

+2% max HP per level

Sacred Blade

Sacred Blade

skill Max Lv.5

Imbue your sword with holy power. While buffed, attack damage increases by 50% and attacks restore {0} HP.

Required Points: 40 Unlock after 40 spent points. Pick cooldown or regeneration depending on bottleneck.
Cooldown Reduction

Cooldown Reduction

passive Max Lv.10

+1% CDR per level

HP Regen Enhancement

HP Regen Enhancement

passive Max Lv.10

+3 HP/s per level

Unyielding Will

Unyielding Will

skill Max Lv.5

Once per stage, when near-death, focus your mind to rise again with {0}% HP.

Required Points: 50 Unlock after 50 spent points. Farming sustain and block scaling become priority.
HP Per Kill Enhancement

HP Per Kill Enhancement

passive Max Lv.10

+2 HP per kill per level

Block Chance Enhancement

Block Chance Enhancement

passive Max Lv.10

+2% block chance per level

Piercing Thrust

Piercing Thrust

skill Max Lv.5

Thrust your sword deeply forward, dealing {0}% physical damage to enemies in range.

Required Points: 60 Unlock after 60 spent points. Late-game scaling for prolonged fights.
Thorns Aura

Thorns Aura

passive Max Lv.10

Reflect 2% damage taken per level

Shield Charge

Shield Charge

skill Max Lv.5

Raise your shield and charge forward. Deal {0}% physical damage to enemies you collide with.

Required Points: 70 Unlock after 70 spent points. Ultimate tier abilities.
Retribution Strike

Retribution Strike

skill Max Lv.3

Strike enemies multiple times, dealing {0}% physical damage per hit. The lower the hero's HP, the more strikes.

How do you evaluate a Task Bar Hero skill before investing points?

You evaluate a Task Bar Hero skill by looking at what it scales with and how often it can actually fire, not by its base damage number alone.

Look at what the skill scales with, not just its base damage. Skills that scale off a stat your hero already stacks will outgrow skills with a higher starting number but a weaker coefficient, and that crossover often happens earlier than players expect.

Cooldown and resource cost decide whether a skill actually fires in practice. A high-damage ability on a long cooldown contributes less to a fast-clearing farm than a modest ability you can cast continuously — which is why the same build can be right for boss attempts and wrong for idle farming.

  • ▸ Check the scaling coefficient, not just base damage
  • ▸ Factor cooldown and resource cost into real uptime
  • ▸ Skills that suit boss fights often underperform when farming

Actives, passives and class identity

Active skills define what a class does moment to moment; passives define how it scales.

Active skills define what a class does moment to moment; passives define how it scales. The Knight leans on durability passives, the Ranger on attack scaling, the Sorcerer on crowd control and area damage, and the Priest on sustain. Reading the passive list alongside the actives is the quickest way to understand what a class is actually for.